
Depending on how many hit points you and your party has (it is a mass heal), this will bring you from the brink of death to full health in an instant. When (not if) you get surrounded (because they are designed to try and surround you) This skill is highly capable of pushing the mob back and clearing room when you need space to breath and reposition yourself.īreath of Heaven - This is your life saver. Instead this skill is much better used for its 360 degree knockback. Lashing Tail Kick - This could be used as another source of damage (at 220% weapon damage) but I find my spirit better used for my other skills.

Dealing 140% weapon damage AOE damage, this skill was more than capable of dealing with solo targets or clearing out a room of Mobs as they surround you. Monk – Required Level 31/45 Sustainable Brawler – Nightmare/HELL ACT 1 & 2Ĭrippling Wave - This is your main source of Damage output and is your spamable spirit builder. I can not comment on how well this build works in group. I have played my Monk solo through all 3 difficulties and am currently playing solo in Inferno as well. NOTE: The following guide is intended as a solo play guide. In the meantime I hope this will help my fellow Monks out if you’re struggling to push forward and as always, feel free to comment below.

#Diablo 3 ps3 monk build update
With around 50 Hours logged and about to start pressing into Act 2 Inferno I’m sure that there will be more tweaks to my build and play style that I will update as I settle on them.

Obviously these aren’t the only builds that work, but they have done me very well in my game time. Melee classes are (in my opinion) the harder classes to play in late game and because of this, you don’t see too many of them in public Inferno games.
